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Compilation of Possible Ideas so far

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Compilation of Possible Ideas so far Empty Compilation of Possible Ideas so far

Post  CodeMath Tue Nov 13, 2012 3:26 am

*** This topic is for discussion of listed ideas only, if you have an original idea please make your own topic for it ***

These are things that we would like to include into the game, now realize that all of this won't make it into the game or may not be practical. This is more or less to give a better idea of the kind of game we are going for and to help jumpstart your own brainstorming because you will have a general idea of what kind of game it will be. If you make a thread and provide a well thought out idea it will become part of this list.

? = Up for discussion, should this go into the game? What are your opinions on this?
* = Would really like to incorporate this into the game, discussion on ways to improve on the idea is needed.


-Pet Breeding, with multiple types of offspring able to come from one pair of pets. (*)

-Housing, built from a set of given materials(think "the sims" build mode, you will purchase a lot and have free will to build whatever you would like on said lot) (*)

-Leveling Up(?)

-Heavy focus on Open World instead of Instances/Dungeons(*)

-Personal Character Needs(Hunger, Thirst, Sleep, Bathroom, ect.) (*) (what needs should we include?)

-Modern Time Period, But with a Fantasy/Sci-Fi aspect (*)

-Control of a family instead of a single character (?)

-Aspiration System, choose your family's aspirations, fulfilling these gives points to use towards unlocking new building materials, non-combat pets, ect. (*)

-Questing System (*)

-Crafting (*) (What kinds of craft skills should be included?)

-Gambling (*)

-Auctions/Auction House (*)

-Open World Treasure Hunting (*)

-Marriage/Reproduction with offspring receiving Genetics from the two parents. 50/50 chance of gaining control of the offspring since you will be required to marry other player's characters. (*)

-RPG Gear and Attributes (?)

-Guilds (?)

-The ability to play casual and never enter the "wilderness" or fight monsters/level up/get gear/ect.(*)

-Class System, or should it be open ended and you create your own class? (*)


That's all i've got so far, remember This topic is for discussion of listed ideas only, if you have an original idea please make your own topic for it



CodeMath
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Join date : 2012-11-09
Location : Corpus Christi, TX

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